Tide of Plague
Board game | Toy Design
INDIVIDUAL PROJECT
Game Design
Art
TIMELINE
2024/06-2024/08
TOOLS
Procreate
Rhino
Laser Cutting
Inspired by the Great Plague of Marseille, ‘Tide of Plague’ is an
immersive board game designed for four players. Each participant
plays as Merchant, Pope, Sailor, or Aristocrat and embarks on a
perilous journey over several rounds, called 'tides'. Uniquely, each
player carries a hidden infectious token in one of their pieces.
With limited resources and opportunities to escape, it will be interesting to see the cooperation and competition between players.
Inspiration
Who is the sinner?
Looking at the history of human pandemics, you will be surprised to find that there has been a major plague almost every 100 years, ever since 1346. During these pandemics in history, people's choices about public health and personal rights have largely determined the course of the epidemic.
References & Further Inspirations
After deciding on the main vibes of the game, I wanted to find some inspiration about making immoral decisions and competition under extreme conditions.
the history of human pandemics
target experience
Manilatheories
Theme -- Public Health & Personal Rights
Each participant plays as Merchant, Pope, Sailor or Aristocrat and embarks on a perilous journey over several rounds, called 'tides'. Uniquely, each player carries a hidden infectious token in one of their pieces.
Before the game ends, players have to protect their healthy pieces to arrive at safe shores and use the infectious pieces to interfere with others' tides.
The Game
The game is played in several consecutive tides(turns).
Each tide is played in the following order:
1. infection phase
2. labor phase
3. battle for the lifeboat
4. tides to the shore (by boat or swimming
RULEBOOK
Core Mechanics
Labor Phase
Gallery
Insights
1. Don’t try to put everything in! Making a concise game mechanic could be a lot harder but the game could be much more interesting and playable.
2. A simple mechanic could be variable as well.
3. It is my duty to maintain the player’s interest.
I design for experiences.
nelliesalley@2024